*NOTE THAT ANYTHING AND EVERYTHING ON THIS PAGE IS SUBJECT TO CHANGE AS GAME DEVELOPMENT PROGRESSES.*
TFQ is a "conversion" for Quake2, which means anyone who owns a copy of Quake2
by id software will be able to play the game. The characters, weapons,
levels, etc that we are creating will replace the original Quake2 models and
environment. Note that this will NOT affect your copy of Quake2 in any
way, and you will be able to play regular Quake2 just as before. As this
game is totally unofficial, it will be free to whoever wants it. Neither
Hasbro, Takara nor ID Software will support this game, so don't bother to
email them with any questions about it, because they won't reply (or even know what you're
talking about).
As you could probably guess, TFQ stands for Transformers Quake, though that is a working
title only. The focus of the game is to put
the player into the shoes (wheels?) of various Autobots as they fight together to stop the
tyranny of the Decepticons. The game is based entirely on the first 'generation' of
Transformers, and has no ties to the "Beast Wars Transformers" or later storylines
or characters. Most of the game's characters stem from the first few years that
Transformers toys were in production.
The initial purpose of this project was to create a single player adventure, multiplayer support
has since been added. The look of the game will tend towards
realism, with the models combining the best aspects of both the toys and the cartoon.
There will be characters with unique abilities beyond simply shooting a weapon, which
should make the game more challenging. Scenarios are planned for Earth-based environments
such as cities and the underwater Decepticon base (from the show), as well as the
mechanical homeworld of the Transformers, Cybertron. Gameplay will largely resemble
Quake2. Some notable differences in single play:
Your Character can be chosen when starting a single player game or when pressing "o"
Your Character is fully transformable. Characters can transform from robot form to vehicle and back again.
Depending on what character you are using, your character may be able to transform into one of the following modes:
car | drivable |
dino | grimlock |
flyer | swoop |
insect | sticks to wall when in air (jump onto wall) |
jet | flys, shoots machine gun |
static | doesn't move, shoots out guided missiles |
tank | shoots rockets |
gun | shockwave |
Weapons are represented by different Autobot and Decepticon character weapons
and abilities
Robots don't breathe, so you can stay underwater as long as you like.
In a possible future release most weapons will have 2 different firing modes to
toggle between (some characters will be able to pick up a secondary weapon and
then switch between that and the default)
With the Enhanced features of Quake2Max, the game now has greatly improved
weapon effects; atmosphere effects; texture effects and lighting. In fact
Quake2Max supports 32bit high colors, so expect to see more detailed textures
added to the game in time.
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Weapons are found more than once in various places through the game. Weapons are
found spinning and hovering in various locations.. The standard gun icons on the bottom of the screen
that represent your current weapon will be replaced by the faces of the different members
of your team.
AUTOBOT WEAPONS: (Already
In Game)
Jazz
Slag
Prowl
Wheeljack
Sideswipe
Optimus Prime
AUTOBOT WEAPONS: (Not Yet In Game)
Bumblebee
Ratchet
Bluestreak
Blaster
Tracks
Sunstreaker
DECEPTICON WEAPONS: (Already In Game)
Starscream
Soundwave
Megatron
DECEPTICON WEAPONS: (Not
Yet In Game)
TFQ's method of obtaining items such as shields, ammo, and such is very much like Quake's
normal method, but has one added element: some "power-ups" are represented as
fellow Autobot characters. Touching them will give you the option of activating their
special abilities, such as impenetrable shields, super strength, health boost, etc. Some
of these will be only temporary. Power Items will be found rotating in various places
throughout the game. The list below does not include all the power-ups, and skips
some of the standard items, such as rockets, cells, etc.
POWER ITEMS/AUTOBOT PARTS: (Already
In Game)
Hound's Holograms Hound's Shoulder mounted hologram gun - Can project a 3 dimensional duplicate of your character by using laser light
Function - Scout
Mirage's Invisibility Mirage's rear mounted electro disrupter - Distributing discrete packets of electrical charges can produce a cloaking effect
Function - Counter Intelligence
Sideswipe's Rocket back pack Sideswipe's rocket back pack can provide your character limited flight ability for a short period of time
Function - Warrior
Trailbreaker (Autobot capable of generating a defensive power shield. Gives temporary invulnerability)
Jazz (Autobot that has grappling hook; again, tentative. And again, a weapon character, so hook would be found separately)
The Autobot Matrix of Leadership The Autobot's Legendary Relic of accumulated wisdom produces Health Regeneration
Portable Sentry Turrets
Energion Cubes
Energy Rods
Fuel Canisters
Energy Maximizer (Quad Damage)
Transformers Symbol (Camoflage Paint)
Unstable Energon Cube (Mega Health)
POWER ITEMS/AUTOBOT PARTS: (Not Yet In Game)
Ratchet (Medic. Gives super health charge)
Ironhide (Autobot veteran. Player gets shot easily and quite often. Just kidding! Don't
know if ol' Ironhide will make it in the game...)
Gears (Autobot that gives infrared/night vision. A good excuse to get Gears in the game :)
Brawn (Very strong, tough Autobot. His power item is much like Doom's "berserk."
Player is indestructible AS LONG AS he remains as Bumblebee and uses his fists (which will
have enhanced damage). Maybe we will actually temporarily replace the Bumblebee model with
Brawn, until it wears off. "Let's bend some pig-iron!")
This is the ideal list. Also, keep in mind that even though there is an ambitious amount
of enemies listed below, some of them share the same body design as the others, so they
will be easier to add to the game than a brand new model. Whether a given character
transforms or not will depend on the usefulness of his alternate form for battle. More
detailed descriptions of how they behave will be found on their character page as they are
developed.
DECEPTICON CHARACTERS: (Already In Game)
Laserbeak
Frenzy
Buzzsaw
Ravage (Planned for next release)
Rumble (Planned for next release)
Skywarp
Thundercracker
Starscream
Thrust
Ramjet
Brawl
Bombshell
Kickback
Bruticus
Soundwave
Shockwave
Megatron
DECEPTICON CHARACTERS: (Not Yet In Game)
Ratbat
Shrapnel
Razorclaw
Blitzwing
Astrotrain
Plus, there will be a few more surprise guests...
This FAQ was last updated on Saturday, October 14, 2017 at 01:20:19 PM
Q: I can't get TFQ to work. Help!
A: Here are some general things to check for if you have problems running TFQ:
· Make sure to follow the Installations Instruction in the exact order shown on this page
· There should be no "gamex84.dll" in the root Quake2 directory. That can definitely screw things up.
· Also, make sure the batch files are located in your Quake2 directory. They won't work anywhere else unless you rewrite them
Q: Error message: Could not open OpenGL API
A: Looks like you might have a video card or driver issue...
Open your maxconfig.cfg file and your config.cfg file in both \\quake2\baseq2
and \\quake2\tfq
In each file...
Look for the line that says: set gl_driver "3dfxgl"
Change it to: set gl_driver "opengl32"
NB you may have to right click on each file first and select properties and
untick "read only" before editing the files.
Q: Error: Couldn't load pics/....pcx (or something similar)
A: Corrupted or missing PAK or Install file or the CD is not in drive
Q: The game freezes or produces an out of memory error
A:
1. Corrupted or incompatible video card / video card driver
2. Not enough physical memory / RAM
3. Low in system resources
4. 3rd party application / program interference
Q: How do I determine if the problem is due to a 3rd party program?
A:
1. Windows XP..
Start - Run
Type msconfig
Click OK
Put a dot next to selective startup
Untick load startup items
Click on the services tab
Tick hide all microsoft services
Click disable all
Click ok
Click yes to restart PC
Then test TFQ
If the game works then the problem IS due to a 3rd party program
To set back to normal:
Start - Run
Type msconfig
Click OK
Put a dot next to normal startup
Click ok
Click yes to restart PC2. Windows 98 / ME
Start - Run
Type msconfig
Click OK
Put a dot next to selective startup
Untick load startup/ startupgroup items
Click ok
Click yes to restart PC
Then test TFQ
If the game works then the problem IS due to a 3rd party programTo set back to normal:
Start - Run
Type msconfig
Click OK
Put a dot next to normal startup
Click ok
Click yes to restart PC
Q: The game quits back to the desktop upon opening
A: Refresh rate setting of video card. Adjust refresh rate to be adapter default. Right Click on desktop click properties
Q: Why cant I load my saved games? Every time I try to load one of my saved games the game crashes.
A:
default.cfg
maxconfig.cfg
config.cfg
Copy these three files (above) in to the following folders on your pc:
\\Quake2\baseq2
\\Quake2\Tfq
Change the attributes of the files to "read only"
If you want to change graphic or keyboard settings, edit the files instead of changing settings while ingame.
Run the game by executing \\Quake2\Q2max.exe
Select single player game to start TFQ.
The gaming saving and reopening should be more consistant.
From then on it might occasionally not save correctly, but in most cases it should.
Q: I have downloaded a Character Skin from the web, how do I view it in the game?
A:
- You will need to know what model the skin was designed for eg the male model; or female model; or sideswipe model etc etc.
- Then you will need to copy the skin into the appropriate model's folder.
eg \\Quake2\tfq\players\male or \\Quake2\tfq\players\female or \\Quake2\tfq\players\sideswipe
Also ensure that the skin comes with an extra pcx file with the same name as the skin followed by _i.pcx eg sideswipe_i.pcx (This pcx file is used in game at the multiplayer setup page to identify your character by displaying a portrait.)
Q: I have downloaded a Character Model from the web, how do I view it in
the game?
A:
- Extract or copy the model folder to the following location: \\Quake2\tfq\players\ e.g. \\Quake2\tfq\players\Sideswipe
- Edit the list.txt file found in \\Quake2\tfq\server
Edit the list.txt file as follows...
Column 1 Column 2 Column 3 Column 4 Column 5 Character Name Model Name Skin Name Transform Class Autobot/Decepticon
Q: How do I change the order of the maps available when selecting a
multiplayer game?
A: Edit the maps.lst file using notepad. The maps.lst file
is found in \\Quake2\tfq\
Q: Hey, when I'm playing TFQ and switch to 3rd person view I get this clear
/ bright looking character, is this just a glitch with the camera or do I need
to be running TFQ in OpenGL?
A: If you are in 'god' mode, the model appears mostly transparent with bright
white highlights all over the place. Otherwise, it should look normal, whether
you're in GL mode or not.
Q: When I'm playing TFQ and switch to 3rd person view I get this character
model with a voice balloon over its head saying “no skin”, is this a glitch with
the game?
A: No. The character you have selected does not have a skin or model
installed in the correct location. The correct location for models and skins to
be installed is : \\quake2\tfq\players\<name of character>\
Q: I've tried to download the TFQv... exe / zip, but I get a ‘This is not
a valid win32 application’ error, just
plain can't get it.
A: You'll just have to keep trying to get it. Sometimes the server has
problems, but there's nothing we can do about it. We test it periodically and it
usually works fine. A good time to try might be late at night or early in the
day, when there's less server traffic. Broadband internet will find downloading
much more reliable due to the large size of the game. If using a dial up modem
you may find a download managing program to be useful (such as getright or
flashget)
Q: Will you convert TFQ to work with other games, like Unreal?
A: Right now all focus is on a Quake2-based game. There are no plans to adapt
TFQ to other game engines. If that changes, we'll let you know.
Q: Can I be a beta tester?
A: For now all testing is being done "in house". We may open up testing to
outside individuals in the future. If so, we will start with those who have
written requesting to beta test, as they have been put on a list.
Q: I have no experience, but I'd like to help out.
A: Thanks for the offer, but we can't take the time to teach anybody how to
model/skin/map/etc from the ground up. That would actually _slow_down_ the
progress on the game, and nobody wants that.
Q: How much will TFQ cost?
A: Not a thing, Baby! This game will be FREE to anyone who wants to download
it. The only requirement is that you have purchased id software's Quake2, as
that is the "game engine" that TFQ uses to work its magic.
Installation Instructions < click here for a Printable version >
Follow these instructions in the exact order shown
default.cfg
maxconfig.cfg
config.cfg
Copy these three files (above) in to the following folders on your pc:
\\Quake2\baseq2
ie C:\program files\Quake2\baseq2
\\Quake2\tfq
ie C:\program files\Quake2\tfq
Change the attributes of the files to "read only"
(If you want to change graphic or keyboard settings, edit the files instead of changing settings while ingame.)
6. Run the game by executing \\Quake2\Quake2maX.exe
ie Quake2maX.exe is found in
your Quake 2 Install directory
7. Select single player game to start TFQ.
Keyboard Commands < click here for a Printable version >